Abstract Factory
Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
Converted into the same previous HTML reference format, with navigation, responsive pattern cards, concise descriptions, key participants, and the original PDF pages preserved below.
Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
Separates the construction of a complex object from its representation so that the same construction process can create different representations.
Defines an interface for creating an object but lets subclasses decide which class to instantiate.
Specifies the kinds of objects to create using a prototypical instance and creates new objects by copying this prototype.
Ensures a class only has one instance and provides a global point of access to it.
Converts the interface of a class into another interface clients expect.
Decouples an abstraction from its implementation so that the two can vary independently.
Composes objects into tree structures to represent part-whole hierarchies.
Attaches additional responsibilities to an object dynamically.
Provides a unified interface to a set of interfaces in a subsystem.
Uses sharing to support large numbers of fine-grained objects efficiently.
Provides a surrogate or placeholder for another object to control access to it.
Avoids coupling the sender of a request to its receiver by giving more than one object a chance to handle the request.
Encapsulates a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
Given a language, defines a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
Given a language, defines a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
Defines an object that encapsulates how a set of objects interact.
Without violating encapsulation, captures and externalizes an object's internal state so that the object can be restored to this state later.
Defines a one-to-many dependency between objects so that when one object changes state all its dependents are notified and updated automatically.
Allows an object to alter its behavior when its internal state changes.
Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
Defines the skeleton of an algorithm in an operation, deferring some steps to subclasses.
Represents an operation to be performed on the elements of an object structure.
The original visual pages are included here so the UML-style diagrams and relationships from the source remain available alongside the converted HTML content.